Init: +10. Senses: Perception +13. Ac: 21, touch 16, flat-footed 15 (+5 armor, +6 Dex).
Hp: 80 (12 HD; 7d10+5d8+19).
Fortitude: +7. Reflex: +12. Will: +4; +2 vs. fear. Defensive Abilities: bravery +2, evasion, trap sense +1, uncanny dodge.
Speed: 30 ft.. Melee: +1 dagger +19/+14 (1d4+6/17-20) or 2 +1 daggers +17/+12 (1d4+6/17-20) and +17/+12 (1d4+5/17-20) or +1 dagger +17/+12 (1d4+6/17-20) and mwk whip +17/+12 (1d3+1 nonlethal). Ranged: mwk composite longbow +17/+12 (1d8+2/×3). Space: 5 ft.. Reach: 5ft. (15ft. with whip). Special Attacks: sneak attack +3d6, weapon training (light blades +1). Strength: 14. Dexterity: 22. Constitution: 13. Intelligence: 12. Wisdom: 8. Charisma: 10.
Base Attack: +10. Cmb: +12. Cmd: 28.
Feats: Dazzling Display, Exotic Weapon Proficiency, Improved Critical (dagger), Improved Initiative, Improved Two-Weapon Fighting, Iron Will, Shatter Defenses, Skill Focus (Acrobatics), Skill Focus (Intimidate), Two-Weapon Fighting, Weapon Finesse, Weapon Focus (dagger), Weapon Specialization (dagger).
Skills: Acrobatics +30, Appraise +5, Bluff +10, Climb +10, Craft (ships) +5, Diplomacy +4, Disable Device +14, Disguise +5, Escape Artist +10, Intimidate +20, Knowledge (local) +5, Perception +13 (+15 to find traps), Profession (sailor) +10, Ride +10, Sleight of Hand +10, Stealth +20, Survival +5, Swim +10.
Languages: Aquan, Common. Special Qualities: armor training 2, rogue talents (finesse rogue, weapon training), trapfinding +2. Combat Gear: potion of cure light wounds, potion of spider climb. Other Gear: +1 chain shirt, +1 daggers (2), daggers (2), masterwork composite longbow (+2 Str) with 20 arrows, masterwork whip, belt of incredible dexterity +2, boots of elvenkind, cloak of the manta ray, magnifying glass, spyglass, masterwork thieves' tools. Boon: A pirate captain can arrange safe passage to virtually anywhere in the world reachable by ship..
Pirate captains are the deadly mistresses of pirate bands, villainous cutthroats who have cursed, looted, ravaged, betrayed, and carved their way to the top. These steel-handed stingrays lead their crews by sheer force of will. Pirate captains make excellent champion pit fighters and deadly assassins. A pirate captain is usually found with a first mate and a dozen shipmates (CR 12).